Preventing a Hostile Matrix: A VR and Game Security Call to Arms

BSidesDE 2016

Presented by: Peter Clemenko III
Date: Saturday October 08, 2016
Time: 11:00 - 11:50
Location: Odeum 309
Track: Track 1

Virtual Reality is the next frontier, and as a new medium brings presentation closer to wetware which can have serious consequences if not done properly. This talk will go over a few problems found in game design mentality along with a few problems found in game assets for Unity3D, a common engine for VR. It will also cover some ways this could affect people if done wrong and some ideas on how to fix it. This is not a technical talk but rather a call to arms. This is our chance to start relatively fresh with a new communications medium, let’s seize the opportunity while we can to do this right.

This talk will cover psychological impacts of VR, done right, and done wrong, along with ways attackers could plausibly manipulate people with VR. It will also take into account previous mediums of communication and how they failed to remain secure, as well as the flaws in game development mentality, and how to bring security to game and VR development. There will also be a little public disclosure of the kinds of flaws you occasionally see in game development, and what we can do to fix this now, before it gets out of control.

Peter Clemenko III

Having escaped The Matrix, Peter was sent back in time to prevent The Matrix from happening in the first place. He succeeded, kind of, but then the future became CPAF, Section 9 became a thing, and all these people's cyberbrains started getting hacked. After having a beer with Hideo Kuze and Motoko Kusanagi he realized it was time to go back to the past once again to help secure VR so that the cyberbrains of the future wouldn't be used to hurt others through what became a common presentation layer attack vector.


KhanFu - Mobile schedules for INFOSEC conferences.
Mobile interface | Alternate Formats