Video Games Can Teach Science: ScienceGameCenter.org

I am sure that many of you have wished you had an primer for cellular and molecular biology. You could hand this primer to your friends and say, just check this out! Then your friends could understand better what your biohacking is all about. I made a video game that serves as this primer (Immune Defense). Then I made a site for all kinds of science games: ScienceGameCenter.org

Stories and games can make complex concepts common knowledge. If you doubt that games can teach such complex things, go read the Wikipedia page for The Legend of Zelda Ocharina of Time. After trying to stagger through all that data, ask 3 random people how to outsmart a Deku shrub and one of them will know right away. You know how to kill a zombie, you understand the difference between a shotgun and a rifle in a game… You could learn the difference between a positron and a helium atom, how to do Punnet squares. You can even play games that create data, like Fold It, Eye Wire, Phyllo… There is even a game call Hero Coli, that uses biobricks to give a heroic e coli new traits.

I will discuss what makes a game a well designed game, why that also proteins to science games and how a few games in particular do an excellent job at teaching abstract, complex fundamental concepts.

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