<p> Hackers love knowledge. They try to find out how stuff works. And that’s great. Experimentation is a major part of hacking. It is in the most philosophical sense a deconstruction of things. </p> <p> A specific use is never inherent to an object, even though technical demagogues like to claim that it is. Just compare the term “self-explanatory” and the term “archeological find.” It’s a pretty hard task to find out what technology is and what it should do if you don’t have a clue about the context. Usually the use is connected with the object through definition (“instructions for use”). Turning an object against the use inscribed in it means probing its possibilities. </p> <p> Science and Technology Studies (especially Langdon Winner and Bruno Latour) have convincingly demonstrated that the widespread inability to understand technological artifacts as fabricated entities, as social and cultural phenomena, derives from the fact that in retrospect only those technologies that prove functional for a culture and can be integrated into everyday life are “left over.” However, the perception of what is functional, successful, and useful is itself the product of social and cultural, and, last but not least, political and economic processes. Selection processes and abandoned products (developmental derailments, sobering intermediary results, useless prototypes) are not discussed. </p> <p> Well. What can we do? </p> <p> We can <em> fail. </em> Beautifully. </p>
<p> <strong> Johannes Grenzfurthner </strong> is an artist, writer, curator, and director. He is the founder of monochrom, an internationally acting art and theory group. He holds a professorship for art theory and art practice at the University of Applied Sciences in Graz, Austria. He is head of the “Arse Elektronika” festival in San Francisco, host of “Roboexotica” (Festival for Cocktail-Robotics, Vienna and San Francisco), and curates the Paraflows Conference inVienna. Recurring topics in Johannes’ artistic and textual work are contemporary art, activism, performance, humor, philosophy, postmodernism, media theory, cultural studies, sex tech, popular culture studies, science fiction, and the debate about copyright. </p>