Preventing a Hostile Matrix: A VR and Game Security Call to Arms

Virtual Reality is the next frontier, and as a new medium brings presentation closer to wetware which can have serious consequences if not done properly. This talk will go over a few problems found in game design mentality along with a few problems found in game assets for Unity3D, a common engine for VR. It will also cover some ways this could affect people if done wrong and some ideas on how to fix it. This is not a technical talk but rather a call to arms. This is our chance to start relatively fresh with a new communications medium, let’s seize the opportunity while we can to do this right.

This talk will cover psychological impacts of VR, done right, and done wrong, along with ways attackers could plausibly manipulate people with VR. It will also take into account previous mediums of communication and how they failed to remain secure, as well as the flaws in game development mentality, and how to bring security to game and VR development. There will also be a little public disclosure of the kinds of flaws you occasionally see in game development, and what we can do to fix this now, before it gets out of control.

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